Demonstration of automatic cleat landing simulation using UE4

Exhibition event

  • Automotive World Nagoya (September 2019)


  • Path finding to the pier using UE4 ship and sea assets and RRT/PurePursuit for control – path following simulation.

Tools and Algorithms

  • Unreal Engine 4
  • Unreal Engine 4 Assets (Drivable Boat / Physical Water Surface)
  • RRT (Rapidly-exploring Random Tree)
  • Pure pursuit


  • *This video is provided in Japanese.
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