Demonstration of automatic cleat landing simulation using UE4
- Automotive World Nagoya (September 2019)
- Path finding to the pier using UE4 ship and sea assets and RRT/PurePursuit for control – path following simulation.
Tools and Algorithms
- Unreal Engine 4
- Unreal Engine 4 Assets (Drivable Boat / Physical Water Surface)
- RRT (Rapidly-exploring Random Tree)
- Pure pursuit
- *This video is provided in Japanese.