Exhibition event
Automotive World Nagoya (September 2019)
Contents
Path finding to the pier using UE4 ship and sea assets and RRT/PurePursuit for control – path following simulation.
Tools and Algorithms
Unreal Engine 4
Unreal Engine 4 Assets (Drivable Boat / Physical Water Surface)
RRT (Rapidly-exploring Random Tree)
Pure pursuit
Video
*This video is provided in Japanese.
